Eu não entendi muito bem como usar esses lances, mas procurarei o que acho se encaixar com meu personagem para deixá-lo o mais parecido possível com a personalidade que eu quero que ele tenha!!!
EDIT
Verifiquei cada uma das características apresentadas e as que me pareceram ser mais próximas do que quero da personalidade do meu feiticeiro são:
Absent-Minded
You are fascinated by knowledge and learning and are capable of pursuing complex trains of thought quite quickly. However, your preoccupation with such thoughts makes you a little less aware of your surroundings.
Benefit: You gain a +1 bonus on Knowledge checks (al though this does not let you use a Knowledge skill untrained).
Drawback: You take a –1 penalty on Spot checks and Listen checks.
Roleplaying Ideas: Characters with this trait might fl it from idea to idea, trailing off in mid-sentence or mumbling their way through complex ideas. Conversely, characters with this trait might be extremely articulate but still allow their thoughts to move faster than the pace of a conversation.
Dishonest
You are naturally deceitful and insincere with others. You have a talent for lying, but have diffi culty convincing others when you do speak truthfully.
Benefit: You gain a +1 bonus on Bluff checks.
Drawback: You take a –2 penalty on Diplomacy checks.
Roleplaying Ideas: Characters with this trait might be portrayed as crafty liars, or lying might simply be second nature to them, making actually telling the truth a diffi cult chore.
Easygoing
You are naturally friendly. Others feel comfortable around you, but this trait also makes it more diffi cult for you to be pushy or suspicious.
Benefit: You gain a +1 bonus on Gather Information checks.
Drawback: You take a –1 penalty on Intimidate checks and Sense Motive checks.
Roleplaying Ideas: Characters with this trait might be more easily manipulated in interactions with NPCs, or they might simply prefer not to argue and instead use their natural talent to learn more about the world around them.
Focused
You can keep your attention on a task despite many distractions; however, events in the background pass you by.
Benefit: You gain a +1 bonus on Concentration checks.
Drawback: You take a –1 penalty on Spot checks and Listen checks.
Roleplaying Ideas: Characters with this trait often seem singleminded or even obsessive in their focus on a specifi c task.
Polite
You are courteous and well spoken.
Benefi t: You gain a +1 bonus on Diplomacy checks.
Drawback: You take a –2 penalty on Intimidate checks.
Roleplaying Ideas: Characters with this trait might be honestly polite and kind, or they might simply be adept at mimicking social conventions to get what they want.
Skinny
You are very slender for your race.
Benefit: You gain a +1 bonus on Escape Artist checks.
Drawback: You take a –2 penalty on Strength checks to avoid being bull rushed or overrun.
Roleplaying Ideas: Skinny characters tend to be pushed around by tougher types, so those with this trait might be shy, or they might be very defensive when faced with such situations.
Slippery
You are less adept at grappling and wrestling than others of your size and strength, but you are adept at slipping out of another’s hold.
Benefit: You gain a +1 bonus on Escape Artist checks to escape a grapple and on grapple checks to escape a grapple or avoid being grappled.
Drawback: You take a –1 penalty on all other grapple checks.
Roleplaying Ideas: Characters with this trait might fear close combat, knowing they are less adept grapplers than most opponents. On the other hand, good escape artists with this trait might enjoy baiting larger foes into grappling them, knowing they can easily slip out of the grasp of most foes.
Torpid
You are sluggish and slow to react to danger, but also resistant to others’ commands.
Benefit: You gain a +1 bonus on saves against enchantment (compulsion) effects.
Drawback: You take a –2 penalty on initiative checks.
Roleplaying Ideas: Torpid characters may be seen as lazy, or as methodical and measured in their actions.
Mas infelizmente eu não sei o que farei sobre escolher duas dessas para ser incluídos como benefício ao meu personagem, precisarei analisar melhor cada "traits" para só depois escolher duas delas. Vou atualizar a minha ficha e deixar para escolher esses adicionais depois de ter uma boa idéia de cada um. Infelizmente meu inglês é péssimo e precisarei entender direito o que cada um está dando de vantagem e desvantagem para enfim escolher.