Class Updates
* Infiltrators
o Updated class bonus
o Combat Reflexes
+ Counters single-target or AOE attacks
+ Increases damage done by 30%
+ While active, all attacks are Stealthy
# Do not provoke counter-attacks
# Cannot be intercepted by Protect abilities
+ Protect and counter effects do not work against Stealthy attacks
o Infiltrators now gain the Combat Reflexes buff both when attacking and when attacked by Tacticians
Hero Updates
1. Gambit - New Hero
* Class: Infiltrator
* Passive Ability “Wild Card”
o Chance to assist when an ally attacks or is attacked
o Grants one Kinetic Charge when Gambit assists via Wild Card
+ New Status “Kinetic Charge”
# Increases chance to critical hit
# Not consumed by Bo Roulette
# Can be applied up to 4 times
* Level 1 Action “Bo Roulette”
o Targets One Enemy
o Melee Attack
o Grants Gambit 1 - 3 applications of Kinetic Charge
* Level 2 Action “Ace of Spades”
o Targets One Enemy
o Ranged Attack
o Causes Exposed (Defense reduced by 25%)
o Kinetic Release - Consumes one Kinetic Charge to grant an extra turn
* Level 6 Action “Ragin’ Cajun”
o Targets One Enemy
o Melee Attack
o Kinetic Burst - Consumes all Kinetic Charges to deal extra damage
+ The more Kinetic Charges consumed, the more extra damage is applied
o Exploits Exposure - Deals extra damage against Exposed targets
o Deadly Crits - Deals extra damage on critical hits
* Level 9 Action “Royal Flush”
o Targets All Enemies
o Ranged Attack
o Remove Buffs - Removes beneficial status effects from the target
o Causes Exposed
o Deadly Crits
2. Invisible Woman
* Improved Actions
o Class: Infiltrator
o Passive Ability - “Invisibility”
+ 25% Chance to evade single-target attacks
+ If an attack is evaded in this way: grants a bonus to accuracy on her next attack.
o Level 1 Action “Force Spheres”
+ Targets One Enemy
+ Ranged Attack
+ Stealthy - does not trigger counter-attacks or protect abilities
+ Deadly Crits - Deals extra damage on critical hits
o Level 2 Action “Force Field”
+ Targets All Allies
+ Team Buff
+ Applies “Force Field”
# Absorbs damage
# Removed when attacking
o Level 6 Action “Force Volley”
+ Targets All Enemies
+ Ranged Attack
+ Stealthy
+ Deadly Crits
o Level 9 Action “Force Cage”
+ Targets One Enemy
+ Enemy Debuff
+ Applies “Force Cage”
# Can only use actions that target self
* If character does not have actions that target self, they lose a turn
# Can’t Protect or Counter attacks
# Can’t be hit by attacks
+ Subtle - Does not trigger most status effects
o Uses “Force Field” as her default counter
* New uniform - “Future Foundation Invisible Woman”
o Uniform classes available: Blaster & Infiltrator
o Uniform Passive “Reactive Shields”
+ Creates a shield when attacked
+ Does not overwrite other shields
# For those who want more shield with their shield, this ability does not replace Invisible Woman’s Force Field
+ Uniform Passive “Share the Future”
# Grants Reactive Shields to all teammates
+ Grants “Future Countdown” with two Future Foundation members
+ On round 4, grants “The Future is Now” - Increasing Attack and Accuracy by 35% for the remainder of the battle.
+ As of this update, Invisible Woman, Mr. Fantastic and Thing have Future Foundation alternate costumes.
3. Emma Frost
* Passive “Organic Diamond” no longer procs Diamond Form when another character Protects an attack
* Organic Diamond no longer defends against psychic attacks. This should help Emma vs. Emma fights.
* Several changes to Mental Anguish
o Is removed after any action that is not a Quick Action
+ This means if someone rests, but gets extra turns later, they will not have to rest those extra turns as well
+ This also means that if someone takes damage from the Mental Anguish, they will not take additional damage on extra turns
+ Still cannot be cleared by using a quick buff such as Hawkeye’s Pinpoint Target
o Now produces Mental Scarring if the target takes damage, making that target immune to Mental Anguish until their next turn
o Now deals consistent damage against targets with different health
* Unlock Potential now correctly removes debuffs only when first applied instead of preventing new debuffs from being applied
4. Thing
* Stonewall no longer protects against attacks that can’t be protected
* Toughness from Future Foundation Thing’s Tough Guy buff now caps at 20 stacks
o This is to solve an issue where very high stacks were causing damage increase rather than decrease
5. Rogue
* Ubiquitous Power (gained by using Absorb Power on a Generalist)
o Now increases Rogue’s stats more
* Infiltrator Power (gained by using Absorb Power on an Infiltrator)
o Updated to reflect the changes to Combat Reflexes
o Increases damage done by 30%
o All attacks are Stealthy
o Counters all attacks
6. Human Torch
* Fireproof no longer resists fire damage from Human Torch
o This should fix infinite PVP battles of Human Torch vs. Human Torch
Mission and Item Updates
* New tier of Isotope-8 added in the store
o Iso-8 “Crystals” require agent level 100 to purchase
* Defensive Experiment from the Pawn now caps at 20 stacks
* This is to solve an issue where very high stacks were causing damage increase rather than decrease
* Deploy and boss reward loot tables have been updated with better rewards! They are also more likely to drop level-appropriate gear and items for the agent
* Boss and Epic Boss rewards can now be spun repeatedly after the defeat of a boss
o Currently each respin costs 5 gold
o The player keeps all items won by each spin
* Spec Ops 2 extended till Monday
o Unstable Iso-8 was accidentally turned off. This has been restored and a link on the Marvel: Avengers Alliance app page was added where users can receive 50 Unstable Iso-8.
PVP Updates
* Updated matchmaking for PvP
o Ranked matches in PVP should now match players that are much closer in Rating
o This should usually fall within +/- 100 rating of the challenger
* PvP Battle Reports now display the last 30 fights. (Up from 15)
* PvP Battle Reports now show fights that have been initiated against you since you’ve logged in
o Previously, the player needed to refresh the client to update the Battle Reports
* PVP Ranked Daily Bonus XP now resets every night at the same time
User Interface Updates
* The tooltip for characters is now wider
* A majority of Statuses now properly display the correct number of turns a status lasts
o These were incorrectly reporting one more than the number of turns
o The actual duration for these statuses has not changed