SACI PERERÊ
Small Fey
Hit Dice: 8d6+8 (32 hp)
Initiative: +7
Speed: 30 ft. (6 squares)
Armor Class: 19 (+1 size, +4 Dex, +4 natural ), touch 15, flat-footed 15
Base Attack/Grapple: +4/-1
Attack: Bite +4 melee (1d3-1)
Full Attack: Bite +4 melee (1d3-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: low-light vision, spell resistance 15
Saves: Fort +3, Ref +9, Will +8
Abilities: Str 8, Dex 18, Con 12, Int 11, Wis 15, Cha 15
Skills: Balance +11, Bluff +9, Concentration +12(+16), Hide +10, Intimidate +8, Jump +11, Listen +13, Move Silently +8, Perform (ventriloquism) +8, Sleight of Hand +9, Spot +15, Survival +9
Feats: AlertnessB, Combat Casting, Improved Initiative, Persuasive
Environment: Warm forests
Organization: Unique
Challenge Rating: 9
Treasure: Double Goods or Items
Alignment: Usually chaotic neutral
Advancement: 2–3 HD (Small)
Level Adjustment: -
Spell-Like Abilities: At will —
fogcloud,
greater invisibility (self only),
reduce person (self only),
shapechange ( Small Air Elemental only ). Caster level 18th. The save DCs are Charisma-based.
Skills: The Saci Pererê has a +2 racial bonus on Perform (ventriloquism) and Survival checks, and a +4 racial bonus on Jump and Balance checks. The Saci Pererê uses its Dexterity modifier instead of its Strength modifier for Jump checks.
Weaknesses: The Saci Pererê is unable to cross crossing water and feels uncomfortable near holy symbols. Also, the legend says that if one manages to capture his red hat, the Saci Pererê becomes his slave and will be willing to do anything for his master.
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Deu algum trabalhinho. Tudo edição 3.5.