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nivel epico

Ranger

Usuário
gostaria de saber como continua a progressão dos persongens depois do nivel 20, ou seja ao virarem personagens epicos, a prioridade são os especias de classe, os bonus ganhos de 2 em 2 niveis por exemplo, continuam?
 
Depende da classe.

Epic Save Bonus: A character’s base save bonus does not increase after his character level reaches 20th. However, he does receive a cumulative +1 epic bonus on all saving throws every even-numbered level after 20th, as shown on Table: Epic Save and Epic Attack Bonuses.
Epic Attack Bonus: A character’s base attack bonus does not increase after his character level reaches 20th. However, he does receive a cumulative +1 epic bonus on all attack rolls every odd-numbered level after 20th, as shown on Table: Epic Save and Epic Attack Bonuses. Only base attack bonus is used to calculate iterative attacks. In addition, base attack bonus never grants a creature more than four attacks with any given weapon using the full attack option, though special abilities and class features may provide additional attacks.
Class Skill Max Ranks: The maximum number of skill ranks a character can have in a class skill is equal to his or her character level +3.
Cross-Class Skill Max Ranks: For cross-class skills, the maximum ranks are one-half the maximum for a class skill.
Feats: Characters continue to gain feats based on character level as normal. Note that these feats are in addition to any bonus feats granted in the class descriptions.
Ability Increases: Characters continue to gain ability score increases based on character level as normal.

EPIC CLASS FEATURES
Many, but not all, class features continue to accumulate after 20th level. The following guidelines describe how the epic class progressions work.
o Class-related base save bonuses and base attack bonus don’t increase after 20th level. Thus, these class tables have no columns for base save bonuses or base attack bonus. Instead, use Table: Epic Save and Epic Attack Bonuses to determine the character’s epic bonus on saving throws and attacks.
o A character continues to gain Hit Dice and skill points as normal beyond 20th level.
o Generally speaking, any class feature that uses the character’s class level as part of a mathematical formula continues to increase using the character’s class level in the formula.
o Any prestige class feature that calculates a save DC using the class level should add only half the character’s class levels above 10th.
o For spellcasters, caster level continues to increase after 20th level. However, a character’s spells per day don’t increase after 20th level.
o The powers of familiars, special mounts, and fiendish servants continue to increase as their masters gain levels, if they’re based on a formula that includes the caster’s level.
o Any class features that increase or accumulate as part of a repeated pattern also continue to increase or accumulate after 20th level at the same rate. An exception to this rule is any bonus feat progression granted as a class feature. If a character gets bonus feats as part of a class feature these do not increase with epic levels. Instead, these classes get a new bonus feat progression (described in each class summary below).
o In addition to the class features retained from lower levels, each class gains a bonus feat every two, three, four, or five levels after 20th. This benefit augments each class’s progression of class features, because not all classes otherwise improve class features after 20th level. These bonus feats are in addition to the feats that every character gets from level advancement.
o A character doesn’t gain any new class features beyond 20th level. Class features with a progression that slows or stops before 20th level and features that have a limited list of options do not improve as a character attains epic level.
Likewise, class features that are gained only at a single level do not improve.

Adding a Second Class
When an epic character with levels in only one class attains a new level, she may choose to increase the level of her current class or pick up a new class at 1st level. The standard rules for multiclassing still apply, but epic characters must keep in mind the rules for epic advancement.
An epic character gains the class skills, weapon proficiency, armor proficiency, spells, and other class features of the new class, as well as a Hit Die of the appropriate size. In addition, the character gets the usual skill points from the new class
An epic character does not gain the base attack bonuses and base save bonuses normally gained when adding a second class. Instead, the character uses the epic attack bonus and epic save bonus progression shown on Table: Epic Save and Epic Attack Bonus.

EPIC BARBARIAN
Hit Die: d12.
Skill Points at Each Additional Level: 4 + Int modifier.
Barbarian Rage: The epic barbarian gains one use of rage per day every four levels higher than 20th.
Trap Sense (Ex): The epic barbarian’s bonus increases by +1 every three levels higher than 18th.
Damage Reduction (Ex): The epic barbarian’s damage reduction increases by 1 point every three levels higher than 19th.
Bonus Feats: The epic barbarian gains a bonus feat every four levels higher than 20th.

EPIC BARD
Hit Die: d6.
Skill Points at Each Additional Level: 6 + Int modifier.
Spells: The bard’s caster level is equal to his class level. The bard’s number of spells per day does not increase after 20th level. The bard does not learn additional spells.
Bardic Music: The bard gains no new bardic music effects from his Perform ranks.
Bardic Knowledge: Add the bard’s class level + Intelligence modifier to all bardic knowledge checks, as normal.
Bonus Feats: The epic bard gains a bonus feat every three levels higher than 20th.
Inspire Courage (Su): The epic bard’s bonus when this ability is used increases by +1 every six levels higher than 20th.

EPIC CLERIC
Hit Die: d8.
Skill Points at Each Additional Level: 2 + Int modifier.
Spells: The cleric’s caster level is equal to his class level. The cleric’s number of spells per day does not increase after 20th level.
Turn or Rebuke Undead: Use the cleric’s class level to determine the most powerful undead affected by a turn or rebuke check and the turning damage, just as normal.
Bonus Feats: The epic cleric gains a bonus feat every three levels higher than 20th.

EPIC DRUID
Hit Die: d8.
Skill Points at Each Additional Level: 4 + Int modifier.
Spells: The druid’s caster level is equal to her class level. The druid’s number of spells per day does not increase after 20th level.
Animal Companion: The epic druid’s animal companion continues to increase in power. Every three levels higher than 20th the animal companion’s gains 2 bonus hit dice, +1 strength and dexterity, and an additional trick.
Wild Shape (Su): The druid can use this ability to take the form of an animal one additional time per day every four levels higher than 18th. The druid’s ability to wild shape into an elemental does not improve.
Bonus Feats: The epic druid gains a bonus feat every four levels higher than 20th.

EPIC FIGHTER
Hit Die: d10.
Skill Points at Each Additional Level: 2 + Int modifier.
Bonus Feats: The epic fighter gains a bonus feat every two levels higher than 20th (22nd, 24th, 26th, and so on).

EPIC MONK
Hit Die: d8.
Skill Points at Each Additional Level: 4 + Int modifier.
AC Bonus (Ex): The monk’s bonus to Armor Class when unarmored increases by +1 every five levels higher than 20th.
Unarmed Strike: The damage for a monk’s unarmed strike does not increase after 16th level.
Stunning Fist: If the monk has the Stunning Fist feat use the monk’s class level when determining the DC to resist this attack, as normal.
Unarmored Speed Bonus: The epic monk’s speed when wearing no armor increases by 10 feet every three levels higher than 18th.
Ki Strike (Su): The monk’s ki strike ability does not automatically increase with class level after 20th level.
Wholeness of Body (Su): The epic monk can cure up to twice her class level in hit points each day, as normal.
Abundant Step (Su): Use the monk’s class level when determining the effective caster level of this ability, as normal.
Diamond Soul (Ex): The epic monk’s spell resistance is equal to her class level +10, as normal.
Quivering Palm (Su): Use the monk’s class level when determining the DC to resist this attack, as normal.
Empty Body (Su): Use the monk’s class level when determining the duration of this effect, as normal.
Bonus Feats: The epic monk gains a bonus feat every five levels higher than 20th.

EPIC PALADIN
Hit Die: d10.
Skill Points at Each Additional Level: 2 + Int modifier.
Lay on Hands (Su): Each day the epic paladin can cure a total number of hit points equal to her Charisma bonus (if any) times her class level, as normal.
Smite Evil (Su): The epic paladin adds her class level to damage with any smite evil attack, as normal. She can smite one additional time per day for every five levels higher than 20th.
Turn Undead (Su): The paladin turns undead as a cleric of two levels lower, as normal.
Spells: The paladin’s caster level is equal to one-half her class level, as normal. The paladin’s number of spells per day does not increase after 20th level.
Special Mount: The epic paladin’s special mount continues to increase in power. Every five levels higher than 20th, the special mount gains +2 bonus Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +1, and its Intelligence increases by +1. The mount’s spell resistance equals the paladin’s class level + 5.
Remove Disease (Sp): The epic paladin can use remove disease one additional time per week for every three levels higher than 18th.
Bonus Feats: The epic paladin gains a bonus feat every three levels higher than 20th.

EPIC RANGER
Hit Die: d8.
Skill Points at Each Additional Level: 6 + Int modifier.
Spells: The ranger’s caster level is equal to one-half his class level, as normal. The ranger’s number of spells per day does not increase after 20th level.
Favored Enemy (Ex): The epic ranger gains one additional favored enemy, and his bonuses against one category of favored enemies go up by +2, every five levels higher than 20th.
Animal Companion: The epic ranger’s animal companion continues to increase in power. The ranger’s effective druid level is half his ranger level.
Bonus Feats: The epic ranger gains a bonus feat every three levels higher than 20th.

EPIC ROGUE
Hit Die: d6.
Skill Points at Each Additional Level: 8 + Int modifier.
Sneak Attack: The epic rogue’s sneak attack damage increases by +1d6 at every odd-numbered level (+11d6 at 21st, +12d6 at 23rd, and so on).
Special Abilities: The rogue does not gain additional rogue special abilities after 19th level, but can choose a rogue special ability (crippling strike, defensive roll, improved evasion, opportunist, skill mastery, and slippery mind) instead of a bonus feat.
Bonus Feats: The epic rogue gains a bonus feat every four levels higher than 20th.

EPIC SORCERER
Hit Die: d4.
Skill Points at Each Additional Level: 2 + Int modifier.
Spells: The sorcerer’s caster level is equal to his class level. The sorcerer’s number of spells per day does not increase after 20th level. The sorcerer does not learn additional spells.
Familiar: The epic sorcerer’s familiar continues to increase in power. Every two levels higher than 20th the familiar’s natural armor bonus and Intelligence each increase by +1. The familiar’s spell resistance is equal to the master’s level + 5. At 21st level and again every ten levels higher than 21st, the familiar gains the benefit of the Familiar Spell epic feat for a spell of its master’s choice.
Bonus Feats: The epic sorcerer gains a bonus feat every three levels higher than 20th.

EPIC WIZARD
Hit Die: d4.
Skill Points at Each Additional Level: 2 + Int modifier.
Spells: The wizard’s caster level is equal to her class level. The wizard’s number of spells per day does not increase after 20th level. Each time the wizard attains a new level, she learns two new spells of any level or levels that she can cast (according to her new level).
Familiar: The epic wizard’s familiar continues to increase in power. Every two levels higher than 20th the familiar’s natural armor bonus and Intelligence each increase by +1. The familiar’s spell resistance is equal to the master’s level + 5. At 21st level and again every ten levels higher than 21st, the familiar gains the benefit of the Familiar Spell epic feat for a spell of its master’s choice.
Bonus Feats: The epic wizard gains a bonus feat every three levels higher than 20th.
 
vc naum falou como ficam os bônus de ataque e saves..... (o cara posta o epic level's handbook inteiro aqui e o outro ainda reclama..... como sou pentelho....)
 
Barlach disse:
vc naum falou como ficam os bônus de ataque e saves.....

:roll:


Epic Save Bonus: A character’s base save bonus does not increase after his character level reaches 20th. However, he does receive a cumulative +1 epic bonus on all saving throws every even-numbered level after 20th, as shown on Table: Epic Save and Epic Attack Bonuses.
Epic Attack Bonus: A character’s base attack bonus does not increase after his character level reaches 20th. However, he does receive a cumulative +1 epic bonus on all attack rolls every odd-numbered level after 20th, as shown on Table: Epic Save and Epic Attack Bonuses. Only base attack bonus is used to calculate iterative attacks. In addition, base attack bonus never grants a creature more than four attacks with any given weapon using the full attack option, though special abilities and class features may provide additional attacks.

Ahem. :aham: :doido:

:lol:
 

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