Armitage
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Aqui está o link pro tópico: Game Mechanic for a Gritty, Low Magic Campaign?
I've been running D&D since basic set and first edition. I ran D&D 3.0/3.5 for several years as well. At this point, I think I need something different because D&D just isn't working for my setting.
Here's what I'd like to have in my game:
1.Longer to level up;
2.Doesn't feel like a video game;
3.Magic is unpredictable;
4.Magic is rare in comparison to D&D (but still there);
5.Players get xp for a lot of things other than combat so they aren't looking for an excuse to fight.;
6.Combat is deadly so PCs start to think on whether they should avoid the fight rather than wade in, singing Wagnerian operas.;
7.PCs are more defined by their skills and background than their powers.;
8.Just as a note, I will factor in other game mechanics and one thing I will keep is the d.20 method for skills. I like that one.;
9.Ecology of monsters is appreciated.;
10. Deadly magic is so rare that I can still have medieval style battles so that tight formations don't have to worry about fireballs and castles (which may have taken years to build) don't get disintegrated in seconds.;
11. I don't want escalation magic where I have to create special antimagic shells around castles to protect them from being blasted away in seconds.;
12. I would prefer that spellcasters be very rare for players to play (I consider them common in D&D) yet I would still like something as all the D&D classes possibly available.;
13. I will give PCs hero points or luck points so that even brutal combat won't always mean the demise of their character.;
14. Methods that award PCs for thinking and solving problems rather than just using their magic or powers to solve all their problems.
Let me add a few more numbers:
15. I do not, at this moment, have a set number of players selected, though, I know a lot in the community.
16. About 40-70% of the xp in a typical session will be related to roleplaying/solving problems non violently/etc.
17. I am fine having demihumans in the campaign and as characters but elves will not be available (long story).
Right now, the two best choices on the list are opposites. I wonder if I should use both and let the players choose which one they like more. Heh.
They are: IRON HEROES & WARHAMMER (I have 1st edition but it appears I need to get the 2nd b/c it is closer to D.20 rules).
Thanks.
Best,
SJEM
Aqui está o link pro tópico: Game Mechanic for a Gritty, Low Magic Campaign?
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