Dragon Magic changes the way dragons are used in a
D&D campaign by suggesting a stronger connection between them and the various humanoid races (humans, dwarves, elves, and such). This book presupposes a world in which the dragons are actively invested, one in which dragons openly share their magical secrets with humans and the other core races. Using the details in this book, you can:
- Play a gnome sorcerer who has learned ceremonial rituals from a brass dragon, enabling him to adopt dragonlike characteristics.
- Adventure in a kingdom ruled (or tyrannized) by dragons.
- Play a half-elf dragonmaster who has learned secret magic auras from a silver dragon covenant and won the trust of a trusty drake companion.
- Play a half-orc fighter who has weathered the tyranny of a red dragon long enough to master some new dragon-related feats.
- At its core, Dragon Magic is all about what happens when "lesser" races form loose pacts or associations with dragons and learn the creatures' ancient secrets.
Dragon Magic includes new options for characters who wish to be more dragonlike, including a new standard character class, level substitutions, rituals, auras, organizations, feats, and prestige classes. It also has advice for running more dragon-based campaigns, draconic locations, dragonblood monsters, as well as a selection of new dragon-themed powers: spells for arcane and divine casters, invocations for warlocks, soulmelds for meldshapers, and psionic powers for psions.